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Playing with Blender Lighting

In the former post I wrote I was not 100% satisfied with the lights in my former setup. So, I set up a similar rig from scratch. Now, this one is cool. Or at least I like it. It is much more flexible and gives better results. I can control the darkness of the shadows. Positioning the light is much easier. The former setup also had a drawback that the shadow gradients were not smooth at large resolution images. I simulate area light with a bunch of spots distributed on a plane. In the former setup the distance between the vertexes of the plane was too big. Now it is better. Here is an example (Click this image for 3200×2000 resolution):

balls4

Maybe the shadows could be a bit darker in this image.

Yesterday I have found a really cool tutorial about character animation at Blender mediawiki. It is also available in pdf format. I’m planning to read this trough and also do it in practice.

Posted in Blender, Graphics.

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2 Responses

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  1. Nadine says

    Hi there,
    http://www.xistix.com to GoogleReader!

    Thank you
    Nadine

  2. Hobosic says

    Hi there,
    Thanks for article. Everytime like to read you.

    Have a nice day
    Hobosic

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