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	<title>Isti&#039;s Blog &#187; Blender</title>
	<atom:link href="http://www.xistix.com/blog/category/blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.xistix.com/blog</link>
	<description>Tutorials, examples, 42</description>
	<lastBuildDate>Mon, 19 Apr 2010 20:16:36 +0000</lastBuildDate>
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		<title>Mirror an Object in Blender</title>
		<link>http://www.xistix.com/blog/2009/02/03/mirror-an-object-in-blender/</link>
		<comments>http://www.xistix.com/blog/2009/02/03/mirror-an-object-in-blender/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 11:23:22 +0000</pubDate>
		<dc:creator>Isti</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[mirror]]></category>
		<category><![CDATA[object]]></category>

		<guid isPermaLink="false">http://www.xistix.com/blog/?p=271</guid>
		<description><![CDATA[While I was playing with character modeling I needed to duplicate and mirror an object. I quickly googled around and found the following: SHIFT-D SX ENTER OK. I tried. Nothing happened apart from the duplication. It took me a while until I noticed I actually have to move the object after SX. I made a [...]]]></description>
			<content:encoded><![CDATA[<p>While I was playing with character modeling I needed to duplicate and mirror an object. I quickly googled around and found the following:</p>
<p>SHIFT-D<br />
SX<br />
ENTER</p>
<p>OK. I tried. Nothing happened apart from the duplication. It took me a while until I noticed I actually have to move the object after SX.</p>
<p>I made a series of screenshots about this:</p>
<p>This is the default scene in Blender:<br />
<a href="http://www.xistix.com/blog/wp-content/uploads/2009/02/blender_mirror_01.png"><img class="size-medium wp-image-272 alignnone" title="blender_mirror_01" src="http://www.xistix.com/blog/wp-content/uploads/2009/02/blender_mirror_01-300x200.png" alt="blender_mirror_01" width="300" height="200" /></a></p>
<p>Put your 3d cursor where you want to have the mirror:<br />
<a href="http://www.xistix.com/blog/wp-content/uploads/2009/02/blender_mirror_02.png"><img class="alignnone size-medium wp-image-273" title="blender_mirror_02" src="http://www.xistix.com/blog/wp-content/uploads/2009/02/blender_mirror_02-300x200.png" alt="blender_mirror_02" width="300" height="200" /></a></p>
<p>I modify the default cube a bit to demonstrate the mirroring.<br />
We will move the upper right vertex a bit:<br />
<a href="http://www.xistix.com/blog/wp-content/uploads/2009/02/blender_mirror_03.png"><img class="alignnone size-medium wp-image-274" title="blender_mirror_03" src="http://www.xistix.com/blog/wp-content/uploads/2009/02/blender_mirror_03-300x200.png" alt="blender_mirror_03" width="300" height="200" /></a></p>
<p>Here is the modified cube:<br />
<a href="http://www.xistix.com/blog/wp-content/uploads/2009/02/blender_mirror_04.png"><img class="alignnone size-medium wp-image-275" title="blender_mirror_04" src="http://www.xistix.com/blog/wp-content/uploads/2009/02/blender_mirror_04-300x200.png" alt="blender_mirror_04" width="300" height="200" /></a></p>
<p>Change the pivot to the 3D cursor:<br />
<a href="http://www.xistix.com/blog/wp-content/uploads/2009/02/blender_mirror_05.png"><img class="alignnone size-medium wp-image-276" title="blender_mirror_05" src="http://www.xistix.com/blog/wp-content/uploads/2009/02/blender_mirror_05-300x200.png" alt="blender_mirror_05" width="300" height="200" /></a></p>
<p>In object mode select the object. Type:</p>
<p>SHIFT-D<br />
SX<br />
-1<br />
ENTER</p>
<p><a href="http://www.xistix.com/blog/wp-content/uploads/2009/02/blender_mirror_06.png"><img class="alignnone size-medium wp-image-277" title="blender_mirror_06" src="http://www.xistix.com/blog/wp-content/uploads/2009/02/blender_mirror_06-300x200.png" alt="blender_mirror_06" width="300" height="200" /></a></p>
<p>Instead of typing -1 you can just move the object, but blender will scale it X size.</p>
<p>Here is the result:<br />
<a href="http://www.xistix.com/blog/wp-content/uploads/2009/02/blender_mirror_07.png"><img class="alignnone size-medium wp-image-278" title="blender_mirror_07" src="http://www.xistix.com/blog/wp-content/uploads/2009/02/blender_mirror_07-300x200.png" alt="blender_mirror_07" width="300" height="200" /></a></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Blender Character Animation</title>
		<link>http://www.xistix.com/blog/2009/02/02/blender-character-animation/</link>
		<comments>http://www.xistix.com/blog/2009/02/02/blender-character-animation/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 13:27:13 +0000</pubDate>
		<dc:creator>Isti</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[character]]></category>

		<guid isPermaLink="false">http://www.xistix.com/blog/?p=267</guid>
		<description><![CDATA[I started to read the character animation tutorial at Blender mediawiki. My original plan was to read the whole document and start modeling after that while reading the tutorial second time. I couldn&#8217;t wait to finish the doq. So I started modeling I&#8217;m still modeling the head. It is much more difficult (for me at [...]]]></description>
			<content:encoded><![CDATA[<p>I started to read the <a href="http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation">character animation</a> tutorial at Blender mediawiki. My original plan was to read the whole document and start modeling after that while reading the tutorial second time. I couldn&#8217;t wait to finish the doq. So I started modeling <img src='http://www.xistix.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;m still modeling the head. It is much more difficult (for me at least) than I thought. I had a hard time to get a somewhat smooth surface. It is still not perfect, but I will go on hehe. Here is a screenshot:</p>
<p><img class="alignnone size-medium wp-image-268" title="character007" src="http://www.xistix.com/blog/wp-content/uploads/2009/02/character007-300x231.png" alt="character007" width="300" height="231" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Playing with Blender Lighting</title>
		<link>http://www.xistix.com/blog/2009/01/28/playing-with-blender-lighting/</link>
		<comments>http://www.xistix.com/blog/2009/01/28/playing-with-blender-lighting/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 06:44:56 +0000</pubDate>
		<dc:creator>Isti</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[shadows]]></category>

		<guid isPermaLink="false">http://www.xistix.com/blog/?p=262</guid>
		<description><![CDATA[In the former post I wrote I was not 100% satisfied with the lights in my former setup. So, I set up a similar rig from scratch. Now, this one is cool. Or at least I like it. It is much more flexible and gives better results. I can control the darkness of the shadows. [...]]]></description>
			<content:encoded><![CDATA[<p>In the former post I wrote I was not 100% satisfied with the lights in my former setup. So, I set up a similar rig from scratch. Now, this one is cool. Or at least I like it. It is much more flexible and gives better results. I can control the darkness of the shadows. Positioning the light is much easier. The former setup also had a drawback that the shadow gradients were not smooth at large resolution images. I simulate area light with a bunch of spots distributed on a plane. In the former setup the distance between the vertexes of the plane was too big. Now it is better. Here is an example (Click this image for 3200&#215;2000 resolution):</p>
<p><a href="http://www.xistix.com/blog/wp-content/uploads/2009/01/balls4.jpg"><img class="alignnone size-medium wp-image-263" title="balls4" src="http://www.xistix.com/blog/wp-content/uploads/2009/01/balls4-300x187.jpg" alt="balls4" width="300" height="187" /></a></p>
<p>Maybe the shadows could be a bit darker in this image.</p>
<p>Yesterday I have found a <a href="http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation">really cool tutorial about character animation</a> at Blender mediawiki. It is also available in pdf format. I&#8217;m planning to read this trough and also do it in practice.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Blender Lighting</title>
		<link>http://www.xistix.com/blog/2009/01/27/blender-lighting/</link>
		<comments>http://www.xistix.com/blog/2009/01/27/blender-lighting/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 12:44:26 +0000</pubDate>
		<dc:creator>Isti</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[lighting]]></category>

		<guid isPermaLink="false">http://www.xistix.com/blog/?p=256</guid>
		<description><![CDATA[At the beginning I had huge problems with lighting in Blender. First of all it was very strange that only spots made shadows. Eventually I got shadows from somewhere else, too which confused me even more. Did I had some hidden spots? God knows. Finally I found some usable tutorials from blender.org. E.g.: http://www.blender.org/documentation/htmlI/x5888.html After [...]]]></description>
			<content:encoded><![CDATA[<p>At the beginning I had huge problems with lighting in Blender. First of all it was very strange that only spots made shadows. Eventually I got shadows from somewhere else, too which confused me even more. Did I had some hidden spots? God knows. Finally I found some usable tutorials from blender.org. E.g.:</p>
<p><a href="http://www.blender.org/documentation/htmlI/x5888.html">http://www.blender.org/documentation/htmlI/x5888.html</a></p>
<p>After reading this I managed to setup my own &#8220;studio&#8221; in blender and I have got satisfactory results with shadows.</p>
<p>I&#8217;m still not 100% satisfied but it is not bad for beginning. Here is an example:</p>
<p><img class="alignnone size-full wp-image-257" title="balls" src="http://www.xistix.com/blog/wp-content/uploads/2009/01/balls.jpg" alt="balls" width="320" height="200" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blender Windowed Mode in Ubuntu</title>
		<link>http://www.xistix.com/blog/2009/01/19/blender-windowed-mode-in-ubuntu/</link>
		<comments>http://www.xistix.com/blog/2009/01/19/blender-windowed-mode-in-ubuntu/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 12:27:02 +0000</pubDate>
		<dc:creator>Isti</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tricks]]></category>

		<guid isPermaLink="false">http://www.kultatech.com/blog/?p=254</guid>
		<description><![CDATA[When I installed Blender in Ubuntu it created two entries in the Applications/Graphics menu. One is for full screen mode, the other is for windowed mode. However the windowed mode didn&#8217;t work for me. So I googled around and found the following solution: Open System/Preferences/Main Menu in Ubuntu Navigate to Graphics Right click on Blender [...]]]></description>
			<content:encoded><![CDATA[<p>When I installed Blender in Ubuntu it created two entries in the Applications/Graphics menu. One is for full screen mode, the other is for windowed mode. However the windowed mode didn&#8217;t work for me. So I googled around and found the following solution:</p>
<p>Open System/Preferences/Main Menu in Ubuntu</p>
<p>Navigate to Graphics</p>
<p>Right click on Blender 3D modeller (windowed)</p>
<p>Select properties.</p>
<p>Write the followings to the command field: blender -w -p 10 100 1024 768</p>
<p>Close and enjoy.</p>
<p>You can change the -p parameter values the following way: -p x y w h</p>
<p>where x,y is the lower left corner of the window. In this case it is 5px from the left of the screen and 100px from the bottom.</p>
<p>w is the width, h is the height of the window</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Blender</title>
		<link>http://www.xistix.com/blog/2009/01/19/blender/</link>
		<comments>http://www.xistix.com/blog/2009/01/19/blender/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 06:57:22 +0000</pubDate>
		<dc:creator>Isti</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://www.kultatech.com/blog/?p=250</guid>
		<description><![CDATA[Here is my new learning project. I will learn to make 3D images with Blender. I made 3D graphics before and I enjoyed it very much. I have used various tools in Windows environment. Last year I decided to use Linux and open source SW for my personal projects, so I had to find some [...]]]></description>
			<content:encoded><![CDATA[<p>Here is my new learning project. I will learn to make 3D images with Blender. I made 3D graphics before and I enjoyed it very much. I have used various tools in Windows environment. Last year I decided to use Linux  and open source SW for my personal projects, so I had to find some alternatives. It didn&#8217;t take too much time to find Blender with Google hehe. So I installed it with the good old apt on my Ubuntu PC:</p>
<p>sudo apt-get install blender</p>
<p>It took me Blender 2.44. I started it and surprised. WTF is it?! Starting to use the interface without help is hopeless. I was really disappointed. I just closed it and started to look for something else. Google, Google, Google. Blender, blender, blender. Eat shit! 100 000 000 flies cannot be wrong. So I got back to Blender and did what I hate the most. I started to RFM. Or actually to watch tutorials. Do not misunderstand me. There is nothing wrong with tutorials, but I like to figure out most of the things myself. I simply learn better that way.  This time it didn&#8217;t work. Fortunately there are some good video tutorials at blender.org:</p>
<p><a href="http://www.blender.org/education-help/video-tutorials/">http://www.blender.org/education-help/video-tutorials/</a></p>
<p>I watched the first 6 tutorials under &#8220;Getting started&#8221; and &#8220;Model/Material.Light&#8221;. Then hope came back <img src='http://www.xistix.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;m not convinced yet, but I didn&#8217;t give up!</p>
<p>Here is my first Blender rendered picture:</p>
<p><a href="http://www.xistix.com/blog/wp-content/uploads/2009/01/hello.jpg"><img class="alignnone size-medium wp-image-252" title="hello" src="http://www.kultatech.com/blog/wp-content/uploads/2009/01/hello-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p>Well, I admit it is not a good picture at all. I was just playing around with basic objects. Creation, moving, sizing, etc. I also tried materials. Lighting is really bad on this image. I have to improve a lot on that. I also suffered quite much with the camera. I have to improve on that, too. Anyway, it is already an achievement that I managed to render something <img src='http://www.xistix.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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